Game Developer | Roblox Creator
Jackson Potter
Aspiring game developer with published Roblox games. Focusing on creating fun games that people love to play.
Nothin' Nailed Down
A physics based combat game built around the ability to use everything in the map as a weapon. Players compete to deal the most damages across various map including an office, laboratory, island, restaurant, pool, and house. Also includes PVE zombie mode for solo play.
Role: Solo Developer
Engine: Roblox Studio/LUAU
Platform: Roblox
Published: 2026
Project Overview
Conceived, designed, coded, modeled, and independently published Nothin’ Nailed Down, a multiplayer player versus player video game on the Roblox platform. Dedicated more than 1,000 hours over six months to full-stack development, live operations, music/sound, and community management.
Gameplay Overview
A physics-based PvP combat game built around the ability to use everything in the map as a weapon. Players battle in servers of up to 20 players to see who can deal the most damage while avoiding elimination throughout rounds lasting 3-6 minutes.
Technical Specifications
Programmed all core gameplay systems from scratch in Luau using object-oriented programming, resulting in approximately 17,000 lines of code. Engineered: custom algorithmic spawning systems, persistent player datastores, custom pathfinding for enemies, first-person camera and movement system, combat system including animations and physics, user interface, and custom admin systems.
Asset & World Design
Created 6 original combat maps, hand-modeled custom gameplay assets, thumbnails, lobby and main menu, leaderboard, shop system, original game soundtrack, gameplay audio, and user interface assets/design.
Live Operations & Community
Managed ongoing updates, performance patches, and player feedback through developer channels including a community Discord server. Continuously iterated on the game based on community bug reports and suggestions to maintain stability and player engagement.
Analytics & Monetization
Achieved ~100,000 total visits and 2,000+ favorites, with a peak of 53 concurrent players, and an average daily player count of 275 within the first 6 months of release. The game is lightly monetized through private servers and in-game currency, generating a small daily income.
ShuffleBlox
A Shufflepuck inspired Roblox game. A multiplayer recreation of the popular bar game Shufflepuck digitally reimagined on Roblox.Expected Release Date: Late Fall
COMING SOON
Role: Solo Developer
Engine: Roblox Studio/LUAU
Platform: Roblox
Published: est. 2026
Code Please
A game heavily inspired by Papers, Please. Compare various documents and flag different individuals whilst trying to make enough money to make it to the next day. This game was created as a tribute to Scratch by using almost exclusively character from the website.
Role: Solo Developer
Engine: Scratch
Platform: Itch.io
Published: 2024
SCP: 2D
A game inspired by other games in the genre such as SCP: Containment Breach. Explore and collect items while attempting to escape a laboratory full of dangerous entities.
Role: Solo Developer
Engine: TurboWarp
Platform: Itch.io
Published: 2023
My Journey
I love video games, and my passion for creating them has shaped my journey. In first grade I played Minecraft every night after school, drawn especially to Redstone. As a seven-year-old I wasn’t just playing, I was wiring contraptions that moved, reacted, and solved problems on their own. Without realizing it, I was writing my first programs.In middle school I started learning to code on Scratch. I met some new friends who also made games and we shared and talked about them at lunch every day. Over the following years the hobby grew more serious, shifting from small demos to fully developed games.As a high-school freshman I built my first real project: a fan game inspired by SCP: Secret Laboratory. It taught me time management because I had also joined the very time consuming school Marching Band. The two activities shared the same requirements for focus, discipline, and repetition, and I learned the value of teamwork. When I finished the game, I knew I had found what I wanted to do with my life.Sophomore year I took Coding I and learned Python, my first text-based language. The class project—a logic puzzle game testing block-coding knowledge—had an 18-week deadline that further sharpened my time management. I devoted extra hours outside school to perfect it. After I presented, my teacher called it “one of the more impressive things ever created by a Coding I student.” That feedback reinforced everything. While working on it I also had the idea for a truly unique game.Between sophomore and junior year I began Nothin’ Nailed Down on Roblox, my most ambitious project yet. Everyone I told liked the concept. When I released the early beta, players rated it positively and added it to their favorites. I still remember the thrill of logging on and seeing 40 players from around the world having fun in a game I had made.Those late nights gaming had quietly built the foundation for my future. I used to be unsure about what I wanted to do with my life. Once I started developing games, I realized I had known all along.
Skills & Tools
Roblox Studio/Luau
Scratch/TurboWarp
Python (PCEP Certified)
Basic HTML
Javascript
Unreal Engine Blueprints
Other Experiences
Marching Band (Baritone & Tuba)
Concert Band (First Chair Euphonium)
Community Volunteer Projects
Family Business Support
World Travels


























